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Question by Confused · Apr 26, 2012 at 08:07 AM · multipleswitchcharactersswitching

Inactive player continues moving if switching player while moving

Basically I have two players, Cube1 and Cube2, with their own character controllers and cameras. I can switch between them by pressing keys 1 and 2. While moving Cube1, Cube 2 is immobile and vice versa. My problem is that if I'm moving a character and switch to the other character while I'm still holding down either the WASD keys or arrow keys I use to move, it will keep on moving as if a move button is still being held down (not because of physics. having the other player continue to be effected by physics when I switch is what I want to happen).

Here is the code I'm using. Both cubes have the default Unity FPS scripts: Character Controller, Character Motor, and FPSInput Controller..

  var player1 : GameObject;
     var player2 : GameObject;
 
     var player1Input : FPSInputController;
     var player2Input : FPSInputController;
 
     var cameraPlayer1 : GameObject;
     var cameraPlayer2 : GameObject;
 
 
 
     function Start(){
         
         player2Input.enabled = false;
         cameraPlayer2.active = false;
     }
 
     function Update(){
         
           if(Input.GetKeyDown("1"))  {
         //player1Active = true;
           cameraPlayer1.active = true;
           player1Input.enabled = true;
            cameraPlayer2.active = false;
            player2Input.enabled = false;
         
         }
         
         if(Input.GetKeyDown("2"))  {
         //player2Active = true;
         cameraPlayer1.active = false;
         player1Input.enabled = false;
         cameraPlayer2.active = true;
         player2Input.enabled = true;
     }
 }

As long as switching doesn't stop a character from being affected by physics it's find. I just need to stop the inactive character from wandering off. Also any suggestions as to how I can handle this script better if I want to add a lot more characters is most welcome :) . Scripting is not my strong point.

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