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               Question by 
               DenizCetinalp · Aug 14, 2016 at 05:54 PM · 
                unity 5shadercubemapsurface shaderreflections  
              
 
              Control cubemap reflection amount from metallic and smoothness properties
I have a custom surface shader, and I want to use the reflections from the reflection probe. In the default standard shader, the reflection amount is controlled by the "Metallic" and "Smoothness" properties. How can I recreate that effect?
Right now im just using the "Smoothness" to lerp between the albedo and cubemap color, but that obviously is incorrect.
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