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Is it possible to control the polygon count of Unity's graphcis primitives?
Title pretty much says it all.
Answer by Mike 3 · Jul 02, 2010 at 07:55 PM
Not really, no - you're generally best making your primitives in a 3d modeling program
If you just want a low polygon plane creator, there is one on the wiki:
http://www.unifycommunity.com/wiki/index.php?title=CreatePlane
Thanks! $$anonymous$$aking my own. Nice difference in performance.
I get a few compile errors and the instructions call to place the file in Assets/Editor but I don't have an Editor file unless I create one. Is this for an earlier version of Unity or Unity pro?
Never$$anonymous$$d, for those as clueless as I was you just add an Editor folder and the rest takes care of itself.
Answer by Eric5h5 · Jul 02, 2010 at 08:02 PM
The primitives are models made in a 3D app (Maya, if I recall correctly). They're not mathematically generated in Unity or anything.
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