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Question by Bentoon · Oct 04, 2014 at 11:18 PM · cameracollisionguicollider

Why won't OnCollisionEnter work here (C#)

I'm obviously an idjut & missing something very basic...

I have a Camera colliding with an invisible Plane to trigger a GUI event Plane has collider (even a rigid body though I doubt I need) My Camera also has a Box Collider on it just to make sure

Why won't my OnCollisionEnter script won't work?

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 using System.Collections;
 
 public class triggerGUI : MonoBehaviour {
 
     public GameObject toAppear;
     public GameObject toDisappear;
 
 
     void OnCollisionEnter (Collision camera ) {
                 Debug.Log ("Collide");
                         toDisappear.SetActive (true);
                         toAppear.SetActive (false);
         }
 }

Thanks Y'all

~be

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avatar image Baste · Oct 04, 2014 at 11:33 PM 1
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Are the colliders on either the camera or the plane set to trigger? In that case you won't get a collision, and OnCollisionEnter won't fire.

What you want, though, is probably not a collision, but a trigger event. Which means that you want to make both of them triggers, and use OnTriggerEnter ins$$anonymous$$d.

avatar image Bentoon · Oct 04, 2014 at 11:55 PM 0
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Thanks Baste The Trigger is selected on both still won't work, Do I need to pass it anything?

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 using System.Collections;
 
 public class triggerGUI : $$anonymous$$onoBehaviour {
 
 
     public GameObject toAppear;
     public GameObject toDisappear;
 
     void OnTriggerEnter() {
                 Debug.Log ("Collide");
                         toDisappear.SetActive (true);
                         toAppear.SetActive (false);
         }
 }
avatar image Bentoon · Oct 05, 2014 at 12:03 AM 0
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 void OnTriggerEnter(Collider camera)

doesn't seem to work either

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Answer by Bentoon · Oct 05, 2014 at 12:12 AM

Thank you Baste it is working!! Here is the script:

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.EventSystems;
 using System.Collections;
 
 public class triggerGUI : MonoBehaviour {
 
 
     public GameObject toAppear;
     public GameObject toDisappear;
 
     void OnTriggerEnter(Collider camera) {
         Debug.Log ("Collide");
                         toDisappear.SetActive (false);
                         toAppear.SetActive (true);
 
         }
 }
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