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Question by Pablo_Bernal · Feb 17, 2018 at 11:22 PM · crashapkuntiy3dnexus

Hard crash on Nexus 9 tablet

Hey all,

When deploying my apk to an nexus 9 running android 7.1.1, it causes a hard crash upon starting the application. I tried running the adb log via usb debugging, but as soon as the apk starts running the log disconnects from the phone, followed by the hard crash. This is a 3D mobile project (not vr) used on the 5.6.3p1 version. I also get this info from the log:

 02-17 18:19:52.167 18005 18020 E Unity   : Unable to find AudioPluginMsHRTF
 02-17 18:19:52.170 18005 18020 E Unity   : Unable to find AudioPluginOculusSpatializer
 02-17 18:19:52.171 18005 18020 E Unity   : Unable to find libAudioPluginOculusSpatializer
 02-17 18:19:52.701 18005 18020 D Unity   :  GL_EXT_debug_marker GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_copy_image GL_EXT_debug_label GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_tex
 02-17 18:19:52.701 18005 18020 D Unity   : ture_compression_astc_ldr GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_framebuffer_blit GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_instanced_arrays GL_NV_image_formats GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_pixel_buffer_object GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_secure_context GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_texture_array GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES
 02-17 18:19:52.701 18005 18020 D Unity   : _compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_ANDROID_extension_pack_es31a
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