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Question by
Kajal · Oct 04, 2014 at 01:45 PM ·
why I am not getting highest value in my highscore textfield?
I am trying somethings like this....
using UnityEngine;
using System.Collections;
public class Score : MonoBehaviour {
float highscore = 0.0f,score = 0.0f;
OffSet2 OffSet;
void Start () {
OffSet = GameObject.FindWithTag("MainCamera").GetComponent<OffSet2>();
score = OffSet2.step;
if(PlayerPrefs.GetFloat("highscore",0.0f) < score)
{
PlayerPrefs.SetFloat("highscore", score);
}
}
void OnGUI()
{
GUI.Label(new Rect(300,210,70,20),"Score :");
GUI.TextField(new Rect(400,210, 70, 20), score.ToString());
GUI.Label(new Rect(300,240,80,20)," High Score :");
GUI.TextField(new Rect(400,260, 80, 20), highscore.ToString());
}
}
But I am getting zero value in my Highscore Textfield..
thanks!! kajal
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Best Answer
Answer by fafase · Oct 04, 2014 at 01:49 PM
You are setting the value in PlayerPrefs but I cant see where you update the highscore variable of the script.
I guess that should fix it:
if(PlayerPrefs.GetFloat("highscore",0.0f) < score)
{
PlayerPrefs.SetFloat("highscore", score);
highscore = score;
}
Still you are doing that in the Start so both values will be 0 and that won't do much.
This should be called at some point later in the game for the values to be updated.
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