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Question by tayyab43 · Feb 20, 2015 at 05:01 PM · guiplayerphoton

Photon - Show player names.

Basically im using the photon unity plug in and im trying to get it to get it to show the player names but it keeps showing them in one place, why?

heres my code:

 public class PlayersInRoom : MonoBehaviour {
 
     public ArrayList ListOFPlayers=new ArrayList();
     public float Movedown;
     // Use this for initialization
     void Start () 
     {
     
     }
     
     // Update is called once per frame
     void Update () 
     {
     
     }
 
     void OnGUI()
     {
         foreach(PhotonPlayer pl in PhotonNetwork.playerList )
         {
 
             foreach(string player in ListOFPlayers)
             {
                 if (player!=pl.name)
                 {
                     ListOFPlayers.Add(pl.name);
                 }
             }
 
             if((ListOFPlayers.IndexOf(pl.name) % 1)>0)
             {
                 Debug.Log((ListOFPlayers.IndexOf(pl.name)));
                 if(GUI.Button(new Rect(0,(ListOFPlayers.IndexOf(PhotonNetwork.player.name)*100)+100,100,100),pl.name))
                 {
                         
                 }
             }
 
             else
             {
                 Debug.Log((ListOFPlayers.IndexOf(pl.name)));
                 if(GUI.Button(new Rect(400,(ListOFPlayers.IndexOf(PhotonNetwork.player.name)*100)+100,100,100),pl.name))
                 {
                     
                 }
             }
         
         
         }
     
 
         
     
     }
 
 }
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avatar image tayyab43 · Feb 21, 2015 at 12:24 PM 0
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anyone got a solution

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Answer by skylem · Feb 21, 2015 at 05:19 PM

use GUILayout to spread multiple GUI over a setable area u can set the areas with

 BeginArea(dimensions);
 BeginHorizontal(); 
 BeginVertical();
 
 display here
 
 EndHorizontal(); 
 EndVertical();
  
 
 EndArea();



or alternatively move the GUI that displays them into a foreach and multiply the index value by an offset value.

        int index = IndexOf(pl.name);
        int offset = 100;
 foreach(string player in ListOFPlayers)
              {
 
 GUI.Box(new Rect(400, index * offset + 10,25,100),pl.name);
 
 }
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