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Retargeting animations in legacy
I have 2 models with the same set of bones, when i create walk animation for one of them i would like the second one to use this animation too, is there a way to achieve that someway? I prefer legacy animation system.
Answer by OllyNicholson · Oct 28, 2014 at 10:54 AM
Hi, the short answer is no - re-targeting is a feature of Mecanim, namely humanoids in Mecanim. The only way to re-use do that is export the same animation with the model from your source animation/modeling package.
Answer by Cherno · Oct 28, 2014 at 11:52 AM
You can look into these threads:
http://answers.unity3d.com/questions/44355/shared-skeleton-and-animation-state.html
http://answers.unity3d.com/questions/668332/weightless-bones-dont-get-added-to-skinnedmeshrend.html
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