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Question by rondonron · Oct 04, 2014 at 08:56 AM · c#gunshoot

Using the arrow keys to shoot using c#

Hey I'm using this simple code for my player to shoot. But how do I get the player to shoot in each direction of the arrow keys? so far he only shoots right. using UnityEngine; using System.Collections;

 public class arrowKeysShoot : MonoBehaviour {
 
     public Transform Gun;
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown ("up")) {
             Instantiate(Gun, transform.position,Quaternion.identity);
                 }
     
     }
 }

How can I get him to shoot up when up is pressed and etc for the other directions? Thank you!

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Answer by Regone · Oct 04, 2014 at 01:10 PM

u might want to test this option

 public class arrowKeysShoot : MonoBehaviour {
  
     public GameObject Gun;
     public GameObject bulletgo;
     public int shootforce;
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyDown ("up")) {
 GameObject bullet = Instantiate (bulletgo, Gun.transform.position, Gun.transform.rotation) as GameObject;
      bullet.rigidbody2D.AddForce (bullet.transform.forward * shootforce); 
       }
  
     }
 }

u might want to change the bullet.transform.forward to bullet.transform.up if u want to change the axis it works on i just dont know on what axis u work on

hope u understood something out of my sloppiness

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Answer by screenname_taken · Oct 04, 2014 at 11:52 AM

Don't use identity. Use a different rotation.

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