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Question by Sorinu · Feb 02, 2019 at 07:14 AM · destroyadmobhidebanner

bannerView.Destroy(); is not working...the banner still appears after 2 sec

Hi. I have a issue with banner ads (i`m using GoogleMobileAds.api) The banner is automaticaly hidden by the script, then is destroyed also auto when the scene is changed but the banner ad still appear. If is present in game menu then is ok but appear in gameplay and that is bad. I don`t know who is starting the banner after i use button with destroy!!! Can someone help with this ? Here is my script (i added all kind of calls to destroy it and i can`t do that)

using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds.Api;

public class AdmobBanner : MonoBehaviour {

 public string AppID;
 public string BannerAdUnitID;

 private BannerView bannerView;

 public void HideBanner(){
 
     {
         bannerView.Hide();
     }
 }


 public void DestroyBanner(){
 
     {
         bannerView.Destroy();
     }
 }


 void OnDestroy(){
 bannerView.Destroy();

}

void OnHide(){ bannerView.Hide(); }

public void DestroyBannerView(){ if (this.bannerView != null) { this.bannerView.Destroy(); } } void Start () {

     MobileAds.Initialize(AppID);

     bannerView = new BannerView(BannerAdUnitID, AdSize.Banner, AdPosition.Top);
     bannerView.LoadAd(new AdRequest.Builder().Build());

 }

}

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