Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by operand · Jun 30, 2011 at 12:19 PM · rotationdistancedynamicparenting

dynamic rotation distance

Hi,

I have what I hope is a simple problem to solve. I have 'object B' parented to 'object A' while 'Object A' is told to rotate. I want to be able to dynamically alter the distance of B from A while it still appears to orbit/rotate as object A rotates. So far whenever I try to change object B's x-translation it ruins the parenting/rotation.

I'd appreciate any help with this

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by biohazard · Jun 30, 2011 at 12:27 PM

http://unity3d.com/support/documentation/ScriptReference/Transform.LookAt.html

thank me later :p

Also consider to unparent the objects.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image operand · Jun 30, 2011 at 12:45 PM 0
Share

I've looked through a whole heap of the unity scripting material, but I just can't get my head around how to set this up. I'm still a bit new to scripting you see.

I can set up the unparented object to rotate around Vector3.zero, but I don't know how to make it rotate closer to or further from this set point. Don't hold out on me here man!

avatar image biohazard · Jun 30, 2011 at 01:09 PM 0
Share

give them objects a hinged joint or try using rigidbody.AddForce, thats all my $$anonymous$$d hits up when i read your question

avatar image operand · Jun 30, 2011 at 01:34 PM 0
Share

Alright I'll try those out and see if I can get anything close.

Thanks for your help with this, much appreciated.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Move and Rotate object with "Parent" without Parenting 1 Answer

Problem combining transform.rotation and hierarchical rotations 2 Answers

Keep camera at certain distance from character when rotating 3 Answers

AddForce to parent based on child's rotation C# 1 Answer

Rotation problems when I child a sword to players hand! (pictures within to clarify) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges