Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Zetsu · Feb 03, 2014 at 09:46 AM · gameobjectvariablegetcomponent

Implicit downcast from 'Object' to 'String'. GetComponent from another object

Hello! I have the following script:

 private var loginScr : Login;
 
 var sysinfo : systeminfo;
 
 function Start(){
     var persistentGameObject : GameObject = GameObject.Find("LoginObject"); // Object where Login.js is attached
     loginScr = persistentGameObject.GetComponent(Login); // The script
     print(loginScr.passvariable); // Get a variable from this script
 }

and i get:

 Implicit downcast from 'Object' to 'String'.

What seems to be the problem? I don't know why does it appear. Sooner it works but now it's crashed...

Thank you for any answer.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by CHPedersen · Feb 03, 2014 at 09:50 AM

I think this is caused by the print. It has to convert things to a string before it can display them in the console. Perhaps loginScr.passvariable is not of type string, so behind the scenes (implicitly), it is converting (casting) this variable from object to string so it can be written.

Try removing the print and see if the error disappears.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Zetsu · Feb 03, 2014 at 09:53 AM 0
Share

Solved but now i have another problem... The script is the same var loginScr : Login; var sysinfo : syste$$anonymous$$fo;

 function Start(){
     var LoginGObject : GameObject = GameObject.Find("LoginObject");
     loginScr = LoginGObject.GetComponent(Login);
     print(loginScr.username);
     print(sysinfo.GetInform(loginScr.passvariable,"level")); 
 }

but i get The referenced script on this Behaviour is missing!

And because of that my script doesn't run.

avatar image CHPedersen · Feb 03, 2014 at 10:00 AM 0
Share

That error usually happens when there's a script component (Behaviour) attached to a GameObject or prefab, but the actual script file can't be found. You can recreate the error manually by first attaching a script to a GameObject and then flat out deleting the script file afterwards - you'll get the same warning. Check the gameobject that complains and ensure all the scripts on it still point correctly to the file that contains the script.

avatar image Zetsu · Feb 03, 2014 at 10:01 AM 0
Share

That object appear after LoadLevel. Is a connection between Login and $$anonymous$$ain$$anonymous$$enu. But now i understand you. Upvote and accept answer.

Thank you a lot! Have a nice day. :)

avatar image CHPedersen · Feb 03, 2014 at 10:03 AM 0
Share

Thank you, that's very kind of you. :) I think you did more to solve this yourself than I did to help you.

avatar image Zetsu · Feb 03, 2014 at 10:10 AM 0
Share

Hmm.. no. Your comment it's very useful. ;)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Only change a variable on the instaniated object not the prefab. 0 Answers

Find + GetComponent not working as expected 0 Answers

Create a variable on a GameObject for access via the Object without GetComponent() 1 Answer

updating a gameobject variable from another script attached to another object 3 Answers

GetComponent() - Is it possible to pass a string variable as name of the script? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges