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Question by brycem24 · Aug 02, 2014 at 05:41 PM · triggermecanimboolean

How to check if trigger from mecanim is true or false.

I am understanding that triggers and booleans are the same but a trigger turns itself off after it is fired. Right now I have it so when I click my gun shoots but the way I want it is so that when I click and my reload animation is not playing then shoot. But the problem is the isPlaying does not work because the animation is in a child's animator. The way I currently have it is that I have a trigger in mecanim that is named reloaded so when it's true it plays the animation. Well now to solve my initial problem I have come to conclusion that I need to check if the reloaded trigger is true so I can check if left click is pressed and the reloaded trigger is false then shoot. But I cannot figure what I have to do to check if the trigger is true or not. Please help with this.

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Answer by drex150 · Aug 02, 2014 at 06:38 PM

What you need to do is use anim.getbool.

So something like this:

 if(anim.GetBool("reloaded") == false)
 {
    //do stuff
 }

If the animator is on a different gameObject you will need to get the component from that gameObject.

 //Set object that has animator and then call the animator.
 objectAnimator = objectWithAnimator.GetComponent<Animator>();
 
 //Now you would call the bool.
 if(objectAnimator.anim.GetBool("reloaded") == false)
 {
    //do stuff
 }
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avatar image swredcam · May 23, 2020 at 04:39 PM 0
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I don't believe the ".anim" is needed in the line above.

 if(objectAnimator.anim.GetBool("reloaded") == false)

Should be:

  if(objectAnimator.GetBool("reloaded") == false)




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