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Problem with animation
Hello,
I have a little problem with mecanim. I imported a FBX file from 3DS Max, everything was OK. But when I took animation from it, it looks like the model is 2x bigger then animation is for. How to solve this?
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Seems that I managed to solve this, I just reset all thingies within the animation setup and now it works fine.
Cheers...
I have another problem now, animations that should move are still, that is, if char should run, it runs in place. How to add in mecanim additional movement? So if my animation doesn't have movement, how to add it. Or must I use other software for that?