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Animation spins wildly after completed
After my "going prone" animation plays. My player spins wildly, do I have to make some sort of Idol animation to play after? If so how do I do this? And also, do you know how to make it so if I press Q once again, the player gets back up into walking position.
Thanks, I'm REALLY stumped here and unity answers is down.
Here is the code
if (Input.GetKeyDown ("q"))
{
animation.Play("prone");
}
Screenshot of animation:
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