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Characters Fall Through Blender Terrain
I made a Simple Island in Blender. I Saved it ".fbx" and then imported it into Unity. I added the Island to the Scene and the added the fps capsule that is pre-implemented in Unity. when i run the Game the Character Falls through the map. after fiddling around and Searching i tried the Following:-
Add Colliders "Terrain" and "Mesh" to the Island and "Capsule" for the Character
Add Rigid body to the Terrain and the Character
Check the Edit>Project Settings>Physics for the Collision map
From my understanding the problem is that in the Colliders for the Terrain there is no "Terrain Data", not sure how or where to get that from (Other than Generating a height map from the Terrain and then import the RAW file into Unity Terrain Editor)
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