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Question by 0tacun · Oct 01, 2014 at 09:25 PM · shaderlightfalloffunitycg

change light attenuation calculation

Hey,

I'm trying to change the attenuation calculation inside the UnityCG.cginc to achive a different falloff for my pointslights, as I am not satisfied with the default one.

What I do is changing the atten value inside the Shade4PointLights function. However after all my shaders are recomplied, there isn't a difference visible (even seting atten = 0.0).

Has anyone a hint? Do I tackle the problem in the wrong spot, should I change the light falloff elsewhere?

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