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closed Sep 10, 2014 at 10:10 PM by
Kiwasi for the following reason:
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Problems with save
i want to know, in my system of unlock characters, i’ve made a script with this: player2tounlock.SetActive(true); and i want that it save when i close the game, i want the “player2tounlock” always ACTIVE. like… to forever. Understand ? after the gameobjects set to true, i dont want they back to false when I start the game again.
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