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Question by
siddharth3322 · Nov 15, 2019 at 11:35 AM ·
androidshadermaterialmaterialsshader programming
How to use 3rd Party Shader with LWRP / URP
I have converted my project to use Lightweight Render Pipeline, all materials get converted to use LWRP but materials that support 3rd party shaders, for those what I require to do?
For example, Water Wiggle shader that I have used in my project.
So how to convert this shader into LWRP? or how can I use it in the original form?
Currently, it becomes pink as you see in the above image.
3rd-party-shaders.png
(128.3 kB)
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