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How to recompile DLL's and Assets into a Unity3d file.
I recently decompiled my Unity3d game (yes, it was my game).
The reason I decompiled it was to see how easy it is for hackers to hack my game (I have only one server because of costs, so almost everything is client-based (except for my maps) and my unity3d can be downloaded (due to how I made my website))
So, back to my question, how do I recompile the DLLs AND the (compressed) Asset files, to make a unity3d file?
So, ((DLL) + (DLL) + (DLL)) + (SharedAssets0.assets + SharedAssets1.assets) = UNITY3D File
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