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CaptainChristian · Sep 30, 2014 at 02:05 PM ·
c#memorycompilationprofile
How do you profile memory usage during compilation?
Hi,
the used memory during compilation rises to ~3 gigs. How do I profile which components of my game are responsible for this? I don't think assets other than code assets are the cuprit here. Are there any gotchas to keep memory usage during compilation low?
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