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Question by Dunkelheit · Sep 29, 2014 at 06:29 PM · 2dspritelayers

Sprite just disappear after change its layer

So far I know, only sorting layers changes the visibility from a sprite over other. However, when I changed a layer from "Default" to "Foreground" the sprite became invisible, I don't know why and never figured it out before.

There is no overlay Sprite and if I change the layer to anything else but "Foreground" it remains visible.

NOTE: Gameobject still exists even the Sprite Render as well, everything remains the same but its visibility.

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Answer by ThomLaurent · Sep 29, 2014 at 06:42 PM

In your Main Camera GameObject, is your Foreground layer unchecked in the Culling Mask drop down ? If so just check it, otherwise it's a problem with your sprite Order in Layer witch is set to a negative number.

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avatar image Dunkelheit · Sep 29, 2014 at 07:07 PM 0
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Culling $$anonymous$$ask is for everything, so it suppose to render everything. What you mean about order in layer? Are you talking about sorting layer? Thanks for your comment.

avatar image Dunkelheit · Sep 29, 2014 at 07:17 PM 0
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Something I have noticed now. The Sprite image just vanish on the scene, even it is invisible on scene, on game play scene it isn't invisible.

avatar image ThomLaurent · Sep 30, 2014 at 09:20 AM 0
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You have a strange problem. Did you try creating a new project and do this again ?

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