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Question by citycrusher · Apr 10, 2012 at 05:36 AM · shadertexturematerialoptimizationrender

Do materials with same texture yet different shaders share the texture?

I'm doing render optimization for iOS but i'm new (first time game making) so unsure about this one detail.

If I have the same texture asset assigned to 2 or 3 materials with different shaders (for example a simple unlit, an alphablend, and an alphatest), will they truly share that texture? or is it going to now load that texture 3 times?

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Answer by DaveA · Apr 10, 2012 at 06:10 AM

I would think it's one place in memory and the various shaders would share it

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avatar image 3Duaun · Aug 16, 2012 at 09:11 AM 0
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has anyone verified that is is the case? Specifically, has anyone tested this hypothesis on a mobile device, iOS and/or Android? The ability to have a single texture loaded only once for multiple shaders that reference it would be most beneficial if this is in fact definitely the manner in which Unity handles such a case.

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