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Question by swampman860912 · Jun 11, 2015 at 09:00 AM · texturebuttonscene

Programming a texture to act as a button...

Hello,

I just recently moved from Flash over to Unity and I am having a hard time understanding how things work. I finally got my texture atlas working and have all my textures loaded onto the start screen of my application. I want to program my start texture to be a button so that when I click on it brings me over to another scene where you select the game level at. Any help with this would be greatly appreciated. Keep in mind that I am a beginner and don't know much about unity.

Thanks

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avatar image HarshadK · Jun 11, 2015 at 09:00 AM 1
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Start here: http://unity3d.com/learn/tutorials/modules/beginner/ui

avatar image Vento313 · Mar 03, 2016 at 01:56 PM 0
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Select the GameObject you want to be a button , go to the inspector , Click on Add Component , then UI and select Button

avatar image ForeignGod · Mar 03, 2016 at 02:15 PM 0
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$$anonymous$$aybe you should consider adding a texture to a button. And not a button on a texture.

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