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Unity 2D Lights Shader
I'm currently trying to get a custom 2D light to work all it does is make a mesh in a triangle shape and I have it set to a materiel for color. I want to know if there is a way to set the material to act like an actual Unity light that illuminates the background and surrounding objects. I'm assuming this could be done with shaders but I'm useless when it comes to that.
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