Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bentoon · Sep 29, 2014 at 10:40 PM · onmousedrag

onMouseDrag scroll

Hello all I want to scroll an object (in 3D space) only on the Y axis (up and down.

It's a Game object with a lot of pictures set as textures on planes. I want you to come across them in space and be able to Scroll the whole thing up & Down.

alt text

I dont want to have it as a GUI, so I was thinking of creating an onMouseDrag

     #pragma strict
 
     var cam : Camera;
     var myScroll : GameObject;
     var scrollDrag : boolean;
      
       
     function OnMouseDown()
     {
         scrollDrag = true;
     }
      
     function OnMouseUp()
     {
         scrollDrag = false;
     }
      
     function OnMouseDrag()
     {
         if (scrollDrag == true)
         {
         screenPosition.y += Input.GetAxis("Mouse Y");
         myScroll.transform.position = cam.ScreenToWorldPoint(screenPosition);
         }
     }


Although I'd like it to have momentum when you lift mouseUp I have cobbled this together but I need Help Please Thanks in advance ~be

screen shot 2014-09-29 at 5.57.05 pm.png (444.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bentoon · Sep 30, 2014 at 03:27 AM 0
Share

Here is another pass if it helps inspire

(although it's a C# script)

 using UnityEngine;
 using System.Collections;
 
 public class drag : $$anonymous$$onoBehaviour {
 
 private Vector3 last$$anonymous$$ousePosition;
 
 void On$$anonymous$$ouseDown() {
     last$$anonymous$$ousePosition = Input.mousePosition;
 }
 
 
 void On$$anonymous$$ouseDrag() {
     Vector3 distance = Input.mousePosition - last$$anonymous$$ousePosition;
     Debug.Log("The mouse moved " + distance.magnitude + " pixels");
 
     // $$anonymous$$ove to last $$anonymous$$ouse Pos
     Input.mousePosition = transform.Translate.position;
 }
 
 }
 


But here, I gather I also have to convert world Space

ScreenToWorldPoint(screenPoint)

Thank you !

~be

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to read Shift + Click input? 1 Answer

Two Strange MathF Clamp Issues: The Disabling of OnMouseDrag 2 Answers

Shooting bullets OnMouseDrag, time delay issues 3 Answers

Starting drag onMouseEnter 0 Answers

Switch the camera when object is clicked! 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges