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Question by spacelyjoe · Sep 29, 2014 at 07:18 PM · positiontouchtouches

Rects not lining up with touch input.

So I have 4 rects

when I use the rects[i].contains(myTouches[i].position) clicking on the top left one registers for the bottom left and the top right one registers for the bottom right and visa versa

 I tried doing a thing like this 
 float touch_x = myTouches[i].position.x;
 float touch_y = myTouches[i].position.y;
 touch_y = Screen.height - touch_y;
 if(recs[i].Contains(new Vector2(touch_x, touch_y))){
 }

that was suppose to switch the input over the y axis but it didn't work.

Any way to get around this?

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Answer by spacelyjoe · Sep 29, 2014 at 07:32 PM

Basically I need a script to reverse the y of the touch input vector 2

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