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Question by Aerilan · Apr 21, 2013 at 08:07 AM · audiolooping

Play sound while moving.

I am looking for a script to loop a sound while the player is moving. I can't have the sound just play while the player is holding down a movement key, because of the sliding mechanic that I have. Is there a way to loop the sound while the acceleration is greater than 0? Also a script to not play the sound while not on the ground would be helpful.

Thank you! :D

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Answer by BPR · Apr 21, 2013 at 08:34 AM

Hi, try something like this:

 if(grounded && acceleration < 0 ){
  if(!audio.isPlaying()){
  audio.clip = yourclip;
  audio.Play();
 
  }
 }

now you have to find a way to determine whether you are touching the ground and set the grounded bool accordingly, for example check whether your collider intersects with a collider of an object with tag "Ground" etc.

Regards BPR

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avatar image Aerilan · Apr 21, 2013 at 09:45 PM 0
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Thank You for your help! :D

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Answer by xolan007 · Apr 21, 2013 at 09:24 AM

 if(rigidbody.velocity.magnitude >= 0.2)
 {
     //Play sound here if you have a rigidbody component and if your movement is rigidbody.AddForce
 }
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avatar image Aerilan · Apr 21, 2013 at 09:45 PM 0
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Thank You for your help! :D

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