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Sprite Mask effect Sprite Renderer with Rendering Mode: Cutout.
Is it possible to have a Sprite Mask work with a Sprite Renderer with a custom material that uses the Standard shader and Rendering mode Cutout? It works fine with Rendering mode Fade. However, the Sprite Renderers in my scene sometimes intersect in 3D space and with rendring mode Fade this doesn't draw properly.
PS: I don't need the mask to have fade values, just visible or not visible since it's a cutout.
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