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Question by
Jens Rasch · Feb 11, 2013 at 03:41 PM ·
animationrotationtransform
How do I add rotation according to mouse movement to a character even though animation is being played?
I have an animation playing that moves the character. I want to implement a mouse look in the sense that a camera is attached to the head and when the mouse is being moved, actually the neck is being rotated. So not the eyeball is rotating but the whole head as it would naturally be.
But when I try to access the rotation of the neck, the animation for the head corrects it, so I cannot rotate using a script.
How do I add(not replace) the rotation according to the mouse movement to the animation so the head is still moving according to the animation but now the neck/head is rotated?
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