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Question by levasfilm · May 30, 2017 at 06:59 AM · database

A by Script growing Database with two types

I've got a simple Question which I couldn't figure out yet. Maybe someone can help.

In my game the Player discovers different provinces. By examining or entering these provinces they changed step by step. For example from the status "unknown [1]" to "explorable [2]".

My map is generated automatically and is always new and different. What I want is the following.

Every time the player discovers a new province (that is generated) I want the computer to save two informations: 1. The name of the territory and 2. the status (1,2,3,4).

There will be around 4000 provinces and I want to avoid preparing that manually. I want to safe time and scipt lines by letting the computer generate this list "on the fly".

I don't need the full answer in detail. What really would help me is someone with more experience (than me) give me some advise, like: try this method or database type etc.

Thanks in advance.

Please excuse my bad englisch. Not a native speaker.

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avatar image ShadyProductions · May 30, 2017 at 06:59 AM 0
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Why you want to store the values in database? Just make a method that can generate random names,

make an object of the province and fill a list with undiscovered provinces & discovered provinces and then you can add or remove them from the lists whenever you feel like. I don't see a need to save them to a database?

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