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Question by Luis 2 · Nov 25, 2010 at 06:20 PM · scene-loadingloadleveltags

Scenes not loading on web player

Hi. I made a little script that loads a level whenever cetain tags are not present

function Update () { if ((GameObject.FindWithTag ("1") == "null") & (GameObject.FindWithTag ("2") == "null"))

Application.LoadLevel ("youWin");

if ((GameObject.FindWithTag ("3") == "null") & (GameObject.FindWithTag ("4") == "null") & (GameObject.FindWithTag ("Lobo3") == "5") & (GameObject.FindWithTag ("6") == "null"))

Application.LoadLevel ("youLose");

}

Now, it runs fine inside of Unity, but when I build it for web the levels won't load when the conditions are met. What's wrong?

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Answer by Luis 2 · Nov 26, 2010 at 02:10 AM

Solved! I changed all instances of this:

(GameObject.FindWithTag ("1") == "null")

to this:

!GameObject.FindWithTag ("1")

figuring it's supposed to yield the same result but in a cleaner way, and it worked!

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avatar image Jessy · Jan 02, 2011 at 09:01 AM 0
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GameObject.FindWithTag doesn't return a string. Take the parentheses off of "null". No idea why this would have worked for you in the Editor; there's no way it can function properly, anywhere. 'GameObject.FindWithTag ("Lobo3") == "5"' also makes no sense whatsoever.

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Answer by Maarten · Nov 25, 2010 at 06:24 PM

Are you sure you are exporting the levels to in the webplayer?

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avatar image Luis 2 · Nov 25, 2010 at 06:32 PM 0
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All three levels are in the "Scenes In Build" area in the Build $$anonymous$$anager. Also, the win/lose levels have a simple "mouse click/load level" script which do load the main level in the webplayer (I tried it by placing them higher on the build list)

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