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Question by Bangel1423 · Sep 06, 2012 at 05:48 AM · 2dmouseshooter

Cannonball not shooting according to the rotation of the cannon.

Hello, im working on a small assessment piece and am having trouble with getting my cannon to shoot the cannon ball.

I have the cannon (very basic model) and a cannonball prefab (Rectangle) and i have made the cannonball shoot according to an empty gameobject that i have attached to the cannon via a fixed joint.

and it shoots fine. But i cant seem to figure out how to it to shoot according to its rotation.

Heres the code ive got.

Thanks for any help in advance.

 public class Shooting : MonoBehaviour 
 {
 
     public Rigidbody thePrefab;
     public float speed = 5.0F;
     
     void Update ()
     {
         if(Input.GetButtonUp("Jump"))
         {
             Rigidbody instance = Instantiate(thePrefab, transform.position, transform.rotation)as Rigidbody;
             instance.AddForce(new Vector3(500 * speed,0,0));
         }
     }
 }
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avatar image Fattie · Sep 06, 2012 at 08:17 AM 0
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where do you go to college, bud ??

avatar image Bangel1423 · Sep 06, 2012 at 10:35 AM 0
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I go to tafe in australia, brisbane :)

avatar image Fattie · Sep 06, 2012 at 11:06 AM 0
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nice !! :)

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Answer by ScroodgeM · Sep 06, 2012 at 06:54 AM

replace

 instance.AddForce(new Vector3(500 * speed,0,0));

with

 instance.AddForce(500 * transform.forward);

i hope your cannon should fire in it's forward (Z-axis) direction 8)

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avatar image Bangel1423 · Sep 06, 2012 at 10:35 AM 0
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Awesome, thanks very much. I had to change .forward to .right, But worked great, thank you!

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