Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Harryliu · Dec 04, 2014 at 01:52 PM · javascriptgui

GUI box overlapping when reloading the scene

Uh, this is a really annoying problem. the following script draws a GUI box (the score)on the screen and when the player reaches a certain score, the player is given the option to play the level again. When I click the button to reload the level the GUI box should only be drawn once every time I reload the scene, but when I click the replay button it reloads the scene and draws another box, overlapping the previous one. Does anybody know how to fix the problem? thanks

 #pragma strict
 
 var items = 0.0;
 private var showGUI : boolean = true;
 
 function OnGUI () {
     
     if(showGUI == true)
     {
             GUI.Box(Rect(10, 10, 100, 20), "items: " + items);
             if(items >= 6)
             {
                 win();
             }
             
     }    
     
     else
     {
         showGUI = false;
     }
 }
 
 function win()
 {
     
     GUI.Box(Rect(Screen.width / 2, 5, 100, 20), "You Win!");
     
     if(GUI.Button(Rect(10, 30, 100, 20), "Play Again"))
     {
         Application.LoadLevel(2);
     }
     
     //GUI.Button(Rect(10, 50, 100, 20), "Next Level");
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by RudyTheDev · Dec 04, 2014 at 02:31 PM

Sounds like DontDestroyOnLoad was called somewhere on the game object that's holding your box script.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Need help with my script 0 Answers

Limit on GUI Components? 0 Answers

Setting Scroll View Width GUILayout 1 Answer

How To Make Ammo & Realod for Gun & Spark for Gun ? 0 Answers

How Do I Create A Nested Function With Unity JavaScript? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges