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Question by
Whysomangry · Apr 14, 2014 at 03:23 PM ·
javascript
How to fix Error BCE0043: Unexpected token: Network on Network.js for network script
I am trying to implement multiplayer into a game I have created but I am encountering this error whenever I try compiling it.
Here is the code
var gameName:string = "CGCookie_Tutorial_Networking";
private var btnX:float;
private var btnY:float;
private var btnW:float;
private var btnH:float;
function Start(){
btnX = Screen.width = 0.5;
btnX = Screen.height = 0.5;
btnX = Screen.width = 0.1;
btnX = Screen.width = 0.1;
}
function startServer()
Network.InitalizeServer(32, 25001, !Network.HavePublicAddress);
MasterServer.RegisterHost(gameName, "Tutorial Game Name", "This is a tutorial game");
}
function refreshHostlist(){
MasterServer.RequestHostList(gameName);
yield WaitForSeconds(1.5);
Debug.Log(MasterServer.PolHostlist().Length);
}
//Messages
function OnServerInitialized(){
Debug.Log("Server initialized!");
}
function OnMasterServerEvent(mse:MasterServerEvent){
if(mse == MasterServerEvent.RegistrationSucceeded){
Debug.Log("Registered Server!");
}
}
function OnGUI(){
if(GUI.Button(Rect(btnX, btnY, btnW, btnH), "Start Server")){
Debug.Log("Stating Server");
startServer();
}
if(GUI.Button(Rect(btnX, btnY * 1.2 + btnH, btnW, btnH), "Refresh Hosts")){
Debug.Log("Refreshing");
}
}
I am following this tutorial http://vimeo.com/33996023#
Comment
What is the full text of the error message. It should have some numbers that say which line,col the error is
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