Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fish_sticks · Sep 26, 2014 at 09:53 AM · animationjavascriptprefab

Using animations in prefabs

I have a floor made out of cubes. And when the player moves around, random boxes around him animate and scale up. I'm trying to do this with a prefab. The problem I'm facing is that, when the player moves around, the animation works. But it always happens to the first cube (the first prefab I created). How can I have that animation for the random cube that's been selected and not the first cube always?

This is roughly what I'm doing:

 var tileArray : GameObject[];
 var nodes : Array;
 
 var speed : float = 5;
 var x : float;
 var z : float;
 
 var tile : GameObject;
 
 function Start () 
 {
     InvokeRepeating("LiftRandomTile", 0, 1);
 }
 
 function Update () {
     x = Input.GetAxis("Horizontal") * speed * Time.deltaTime; 
      z = Input.GetAxis("Vertical") * speed * Time.deltaTime; 
      transform.Translate(x, 0, z); 
 }
 
 function OnTriggerEnter (other : Collider) {
         tileArray += [other.gameObject];
 }
 
 function LiftRandomTile () {
     if (tileArray.Length > 0)
     {
         Debug.Log("Nodes " + nodes);
         tile = tileArray[0];
         //tile.transform.position.y += 5;
         tile.animation.Play("Floor Animation");
     }
     tileArray = new Array();
 }

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by HarshadK · Sep 26, 2014 at 09:54 AM

In your LiftRandomTile() you are always assigning your first tile by assigning first element from tileArray as:

 tile = tileArray[0];

Change it to:

 tile = tileArray[Random.Range(0,tileArray.Length)];

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fish_sticks · Sep 26, 2014 at 09:58 AM 0
Share

@Harshad$$anonymous$$ that's only for the cubes around the character (I have a box collider under the character that works as a trigger). The problem is that the animation only occurs to the first cube and not the cube around the player. I tried destroying the said cube and that works. But the animation is not applied to that cube.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Moving assets from one project to the next 1 Answer

Playing a different sprite prefab on collission. 1 Answer

How would I change the value of one prefab's variable via script without changing all of them? 1 Answer

how character's legs(tps) move? 0 Answers

Instantiate prefab within parameters?(Javascript) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges