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How to call array element that has bool value true
I have four buttons using the same prefab and holding 4 text elements from an array out of which only one is assigned bool value to true. I am trying to access that true element when any of false element is clicked. i want to highlight true element when the false element is clicked. can anyone please help me to achieve this functionality? Thanks
public void HandleClick()
{
gameController.AnswerButtonClicked(answerData.isCorrect);
{
if (answerData.isCorrect)
{
StartCoroutine(ReturnCorrectButtonColor());
}
if (!answerData.isCorrect)
{
StartCoroutine(ReturnWrongButtonColor());
}
}
Answer by LAZYGAMES_ · Aug 22, 2018 at 02:28 PM
public GameObject[] buttons;
public void HandleClick()
{
gameController.AnswerButtonClicked(answerData.isCorrect);
buttons = GameObject.FindGameObjectsWithTag("Answerbttn");
{
if (answerData.isCorrect)
{
StartCoroutine(ReturnCorrectButtonColor());
}
if (!answerData.isCorrect)
{
StartCoroutine(ReturnWrongButtonColor());
foreach (GameObject button in buttons)
{
if(button.GetComponent<NAMEOFSCRIPT>().answerData.isCorrect)
{
button.GetComponent<NAMEOFSCRIPT().StartCoroutine(ReturnCorrectButtonColor());
}
}
}
}
Tag all four buttons with Answerbttn (or something else if you change it in the script)
Hope that helps:)
@Sh4d0w08 thank you for your help. I tried above code but it is changing wrong answer button to green ins$$anonymous$$d of highlighting correct answer button at the same time.
Sorry my mistake -.-
change
button.GetComponent<NA$$anonymous$$EOFSCRIPT().StartCoroutine(ReturnCorrectButtonColor());
to:
StartCoroutine(button.GetComponent().ReturnCorrectButtonColor(0));
and make sure your Coroutines are public
Your answer
![](https://koobas.hobune.stream/wayback/20220612173229im_/https://answers.unity.com/themes/thub/images/avi.jpg)