Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by L20GAMES · Sep 25, 2014 at 08:47 AM · raycastfps

Raycast Not Rotating

I'm currently making an open world first person shooter game and I'm only 13 so I have little knowledge of programing. Anyways I have a gun which I would like to be able to shoot. I've set up the raycasting on it and it works fine. I then added the debug.DrawRay to my code and noticed that when I moved around the line only moved up and down but will not rotate with the gun. I hope that all made sense! Here's my code : function Update () { var fwd = transform.TransformDirection (Vector3.forward); if (Physics.Raycast (transform.position, fwd, 10)) { print ("There is something in front of the object!"); } Debug.DrawRay(transform.position, Vector3.forward * 10, Color.green); } THANKS IN ADVANCE

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GameVortex · Sep 25, 2014 at 08:54 AM 0
Share

Remember to format your code properly. Please watch the Unity Answers Tutorial Video and read through the FAQ to learn how to use use Unity Answers the best.

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by GameVortex · Sep 25, 2014 at 08:51 AM

You are not drawing the ray in the same direction as the RayCast. You are raycasting in the direction of the "fwd" vector while you are drawing the ray in the direction of Vector3.forward (which is the global forward axis). Use the "fwd" variable as the direction in the Drawing function instead.

Also, you do not have to do a TransformDirection to to get the forward direction of the transform. Transform has a shorthand for that you can use instead: transform.forward.

 var fwd = transform.forward;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by L20GAMES · Sep 25, 2014 at 11:06 AM

Thanks, I realised not long after but it was actually rotating I just hadn't set up the draw ray to show it rotating!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Raycast without collider 1 Answer

Making bullet holes in enemies. 1 Answer

Raycast shooting in the middle of the screen 1 Answer

bullet hole problem/raycast problem || help me please 1 Answer

How to use raycast when standing still. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges