Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nsparisi · Apr 08, 2011 at 02:33 PM · iphoneserialization

iPhone crashes when using a SerializationBinder

Hi, I came across this question a while ago regarding saving and loading files through scripting. I am using BinaryFormatter to serialize and deserialize my data. When I try plugging in a SerializationBinder, I can save and load perfectly in Unity, but when I run on device, it crashes. Specifically, it can serialize() on device, but it crashes when deserialize() is called.

As soon as I remove the line of code (where I assign the binaryFormatter.Binder field), the iPhone works perfectly, and (as expected) Unity cannot save and load properly.

Is there something I'm doing wrong? Or should I perform a check if I'm on device and disable the binder? If I should check, what's the convention for checking the platform in C#?

Thank you.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Michael Stevenson · Apr 08, 2011 at 06:36 PM

SerializationBinder may be attempting to perform JIT compilation at runtime which iOS does not allow. Serialization classes are a minefield for this, I ran into a similar issue when working with XML serialization. I'm afraid I've found no good solution.

You can find platform-dependent compilation instructions here: http://unity3d.com/support/documentation/Manual/Platform%20Dependent%20Compilation.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by liszto · Aug 20, 2012 at 04:06 PM

Same problem here. I want to the SerializationBinder but I got this exception during program execution : EXC_BAD_ACCESS at first call of VersionDeserializationBinder().

Someone got a solution since Nick's problem or not ?

So I tought I must just write my save data with serialize / deserialize on mobile plateform ?

Last question, Android allow that or it's like iOS ?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Is it possible to serialize and store custom structs on the iPhone in scriptableObjects? 2 Answers

Scriptableobject not saving if i force close the application. 1 Answer

Serializing Custom Objects on IPhone(AoT Problem) 0 Answers

Is there a way to save a procedurally-generated mesh on the client machine? 1 Answer

Serialization errors.. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges