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Question by palozob · Sep 07, 2014 at 01:09 PM · serverclientcard

Creating a multiplayer poker game - one server per table ?

Hello everyone,

I'm pretty new in Unity, and the project I want to build is a multiplayer card game (poker). Basicly, a player connects to my poker game, and chose in a menu either to create a new game or to join an existing game :

  • If he creates a game, his game will be available for others to connect on it (until no more slots available).

  • If he decides to join an existing one, it connects the player to an available game that is waiting for other players (created by someone else and with free slots) My problem is concerning the server(s) :

Should I make a server for each game created by a player (using Network.InitializeServer(..) ?). I think using this will make the client to become a server and his created game won't be reachable from the others ?

  • Should I launch some empty unity servers on a Linux dedicated server I have to rent ?

  • Should I have a server already launched somewhere and which is capable to create some subservers (a subserver representing a poker table here) Any other solution ?

If you have a "best practice" way to do that, or any advice, it will be awsome :) Thanks by advance !

Regards, Julien Q.

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