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Question by mayank_gamemaker · Sep 25, 2014 at 10:42 AM · timer

adding a timer to game such that the time can be increased through points

i'm making a free runner game where the runner carries an object. i want to add a self destruct timer to this object such that the time would increase if the runner collects a coin.

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Answer by 767_2 · Sep 25, 2014 at 11:10 AM

     void Update()
         {
             timeLeft -= Time.deltaTime;
 
                
     
             if(timeLeft < 0)
             {
                 destroy();
             }
         }
 
 void OnCollisionEnter(Collision hit) {
   if(hit.gameObject.tag=="coin")
       timeLeft+=extraTime;
   
 }

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avatar image malekbakeer · Sep 25, 2014 at 11:26 AM 0
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Really!! and how the hell can he understand to add variables? i think he is a rookie and don't know anything about scripting

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Answer by malekbakeer · Sep 25, 2014 at 11:21 AM

make a coin objects and check the isTrigger [_] box in the inspector then add a new tag to them call it "Coin"

then add the following script to your runner

 var timer : float;
 var GameOver : boolean;
 
 function Start ()
 {
     GameOver = false;
     timer = 10;
 }
 
 function Update ()
 {
     timer -= Time.deltaTime;
 
     if (timer <= 0)
     {
         //do here the self destruct thing (i made a Restart after 1 second you can change)
         Restart();
         GameOver = true;
     }
 }
 
 function Restart ()
 {
     yield WaitForSeconds (1);
     Application.LoadLevel(0);
 }
 
 function OnGUI ()
 {
     if (GameOver == ture)
     {
         GUI.Label(Rect (Screen.width / 2, Screen.hieght / 2, 250, 100), "Game Over");
     }
 }
 
 function OnTriggerEnter (coin : Collider)
 {
     if (coin.tag == "Coin")
     {
         //Change the number of how much time you wanna add when you collect the coin
         timer += 2;
         coin.Destroy;
     }
 }
 
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