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Question by Therian13 · Mar 29, 2015 at 11:47 PM · unity 5transparencywaternormalsedge detection

Edge Detection (effect normals) with water (transparent) error.

Hello Everyone,

I am currently using Unity 5 and my camera uses the Edge Detection Effect Normals Script. Everything looks nice, but a strange error is happening where the edge detection is rendering through the terrain and water. So you are actually seeing buildings and objects through hills and such. Would anyone know what is causing this error? I have attached a screenshot to show everyone what I am talking about. I'm not quite sure what is causing this...

alt text

If I turn my water off, it starts to render correctly, but since it is an ocean based game, it is a big issue.

Any help would be appreciated.

Thank you very much!

edge-detection-bug3.png (266.9 kB)
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avatar image screenname_taken · Apr 21, 2015 at 10:51 AM 0
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Try to use renderQueue=1000; and attach it to an object. That will cause the object to render before any transparency shaders. If it stops that one object from being shown like that, then it is the issue that transparency shaders are messing up with the order of rendering.

avatar image Therian13 · Apr 26, 2015 at 05:34 AM 0
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I've tried it, but it still doesn't work.

avatar image joelolofsson · Nov 16, 2015 at 03:59 PM 0
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Did you evere figure out how to fix this?

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