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unity C# - Protected Class That Should Be Accessable
This is my code
protected class DTile {
bool isWalkable = false;
int tileGraphicId = 0;
string name = "Unknown";
}
List<DTile> tileTypes;
void InitTiles() {
tileTypes[1].name = "Floor";
tileTypes[1].isWalkable = true;
tileTypes[1].tileGraphicId = 1;
tileTypes[1].damagePerTurn = 0;
}
Errors on lines
tileTypes[1].name = "Floor";
tileTypes[1].isWalkable = true;
tileTypes[1].tileGraphicId = 1;
tileTypes[1].damagePerTurn = 0;
4 errors saying the same thing under different name
Assets/TileMap_D/DTileMap.cs(18,30): error CS0122: `DTileMap.DTile.name' is inaccessible due to its protection level
Was wondering if anyone can help me with this? Shouldn't be accessible?
Comment
Best Answer
Answer by Kiwasi · Sep 24, 2014 at 06:12 AM
bool isWalkable = false;
int tileGraphicId = 0;
string name = "Unknown";
These are all declared private. Private is the default for C# if nothing else is specified. Try:
public bool isWalkable = false;
public int tileGraphicId = 0;
public string name = "Unknown";
Note that protected won't help you here. Protected will only be readable from within DTile or anything that inherits from DTile. If you want the variables to be private then you need to initialise them with a constructor inside of DTile.