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Unity 4.6 Game lags on only on the first touch, after it is fine?
I have a mobile game that uses touch input, however I haven' t coded any touch code yet. There is a noticeable frame-rate drop or lag for first time you touch the screen. It doesn't matter where you touch. After that first touch, every subsequent touch is smooth as butter. What gives?
I am developing on Android Galaxy S4. Here are the first profiler stats after I touched the screen. These Two profiler stats are from TWO SEPARATE instances of the game.
sorry, but how do i access the profiler? on second thought let me google it and get back to you
On your $$anonymous$$enu bar go to Window -> Profiler.
Note that Profiler is a Pro only feature.
i dont have pro..I have info from the basic profiler, but it goes by so fast
Ok I added profiler stats pics to my question. Pls have a look. Those are the first profiler stats after I touched the screen. The two profiler stats are from TWO SEPARATE instances of the game.
Edit: Lag is gone when I select "Allow Activiation on $$anonymous$$obile Devices" under the "StandAlone Input $$anonymous$$odule Script" in the "EventSystem", but it messes up my buttons behavior
Answer by Bruno R. Marcos · Nov 19, 2015 at 12:02 PM
The problem is not on EventSystem, this occurs when you have a Text GameObject that loads a font for the first time, so probabily after you press the button you create or have a GameObject that has a Text component. The lag is due that it has to load the font into memory for the first time. Check Incl. Font Data for the Font in the Fonts folder.
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