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Question by Divinitize1 · Aug 20, 2019 at 04:05 PM · buttonaudio

Can i fire off a function if ANY button is pressed?

basically, I have a function which plays a click sound, and at the moment I manually add MenuClick(); to each one of the buttons calls to get the desired effect., but I've started missing loads, just wondered if there's any way to make this a lot easier.

eg. if(anybuttonpressed) playclick; [EDIT] And by button i mean UI button not keyboard.

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Answer by Vega4Life · Aug 20, 2019 at 05:34 PM

Here is an idea - not sure if its helpful. You could create a buttonController, that has an OnButtonClick method - that takes itself as an argument. The buttonController also has an enum for all the types of menu buttons. This allows for a single method that all buttons are passed into - thus all of them will always do a button sound, thus not worrying about accidentally not hooking one up Then you can parse out which button was clicked with a switch or however.


Here is an example: I created 4 UI buttons. Added the below ButtonController to them. Linked up the onClick of the UIbutton to the buttonController 'OnButtonClick' method - also linked the script as the argument.

I forgot to mention to also set the button type (start, stop, etc) in the inspector for each button. In your case it would be whatever button types you have. :)


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 /// <summary>
 /// This goes on the Button object.  Link this object to the UI Button 'OnClick()'
 /// Also, link this script as the argument
 /// </summary>
 public class ButtonController : MonoBehaviour
 {
     public enum ButtonTypes { Start, Stop, Left, Right };
 
     [SerializeField] ButtonTypes buttonType;
 
 
     public void OnButtonClick(ButtonController bc)
     {
         // All buttons filter through here, so do button sound
         // PlayClick();
 
         switch (bc.buttonType)
         {
             case ButtonTypes.Stop:
                 // Do stop button things
                 break;
 
             case ButtonTypes.Start:
                 // Do start button things
                 break;
 
             case ButtonTypes.Left:
                 // Do left button things
                 break;
 
             case ButtonTypes.Right:
                 // Do right button things
                 break;
         }
     }
 }


Maybe it gives you some idea to handle your situation.


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avatar image Divinitize1 · Aug 20, 2019 at 05:39 PM 0
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Thanks for the reply, ill look into this when i get back to it tonight, appreciate the effort .

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