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Road Blurry at Distance
The road is textured ahead with a 1024 texture and is tiled throughout the roadway. On the desktop version of Unity the road isn't blurred ahead but when exported to play on iPad 2 the road become blurred. I have changed the quality settings to the max. I am at a lost because I am fairy new to Unity. Is it possible that I am using a wrong shader or ?????
Answer by Jessy · Jun 03, 2012 at 08:11 PM
Bump the Aniso Level up.
http://unity3d.com/support/documentation/Manual/Textures.html
I have done some research now and this is why the road looks sooooo bad on iOS. Is there any way to get anise "like" rendering on iOS because it is not supported on iOS
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