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Question by $$anonymous$$ · Jul 31, 2017 at 05:04 AM · androidvr

Vector3.Lerp only works twice

I am somewhat unfamiliar with C#, so forgive me if I'm messing up some style standard or other.

In my game, I have the camera attached to a meshless cube (which is referenced as playerCube). When the player looks at a target cube (gameObject) and initiates a tap, they move from their current location to on top of the target cube. The script below is attached to each target cube.

When I run the game on my device, the first movement works OK. The second movement works at one-quarter speed, and there are no further movements between cubes. AFAIK, there shouldn't be any difference between instances where moveOnClick is called. What am I not seeing here?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class moveSelf : MonoBehaviour {
 
     private GameObject selfObject;
     private bool willMove;
     private float distBetween;
     private float speed;
     private float startTime;
     private float fracJourney;
 
     // Use this for initialization
     void Start () {
         selfObject = GameObject.Find("playerCube");
         willMove = false;
         speed = 2.0F;
     }
 
     // Update is called once per frame
     void Update () {
         if (willMove) {
             float distCovered = (Time.time - startTime) * speed;
             fracJourney = distCovered / distBetween;
             if (fracJourney == 1) {
                 willMove = false;
             } else {
                 selfObject.transform.position = Vector3.Lerp (selfObject.transform.position, gameObject.transform.position, fracJourney);
             }
         }
     }
 
     public void moveOnClick(){
         willMove = true;
         //selfObject.transform.position = gameObject.transform.position;
         distBetween = Vector3.Distance (selfObject.transform.position, gameObject.transform.position);
         startTime = Time.time;
     }
 }

The code in Update() was essentially copied straight from the Unity Docs.

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