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Question by Samael_00001 · Sep 23, 2014 at 07:37 AM · platformerpolygon

Polygons question

Hi there! I'm making a 3D platformer for PC and I'd like it to compatible with mobile devices too. I've made a lot of rock models in Blender and imported 'em into Unity and everything is fine. But now I'm thinking if 3k polygons (average) for every rock is a bit to much... (I've just started to build my level and there is no a lot of rocks for now (about 30)).

So, the question is: 3k polygons for every rock is too much?

P.S. I want to find it out to continue.. Thanks!

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Answer by 767_2 · Sep 23, 2014 at 07:57 AM

yes it is so much you can use unity cruncher plugin or other retopolgy softwares to turn your high poly to low poly , or you can do it yourself ,follow this tutorial

some Softwares:

MeshLab

Atangeo

blender retopolgy tools

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avatar image Samael_00001 · Sep 23, 2014 at 08:07 AM 0
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so, how many polygons is okey?

avatar image Samael_00001 · Sep 23, 2014 at 08:10 AM 0
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200$ ? O$$anonymous$$G o_O

avatar image Samael_00001 · Sep 23, 2014 at 08:12 AM 0
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1k is okey?

avatar image 767_2 · Sep 23, 2014 at 08:14 AM 0
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there is no general rule it depends on your game animations,AI,sound,post Process effects,shader,... but check some low poly models and you will get a grip for a character 400 poly is good in the scene 1000 poly , but it also depends on the phones your game aims at

avatar image 767_2 · Sep 23, 2014 at 08:22 AM 0
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the best way is to test your game on the lowest device that you intend to publish your game for and see if there is a problem or not

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Answer by CalxDesign · Sep 23, 2014 at 09:25 AM

'Sculpt and Retopologize' is a good workflow to get your head around generally. Basically start with a very high poly model and then use whatever the equivalent of 3dsMax's Freeform tools are in Blender to create a matching low-poly cage over the top. This video seems to explain the basic idea pretty well.

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