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Question by
Calum-McManus · Aug 06, 2014 at 12:34 PM ·
c#ainavmeshnavmeshagentpathfinding
Editing NavMesh Paths?
I know all the basic stuff with nav mesh's, but I was wondering if there was a way to make Agent follow a more central route. ATM it find the fastest possible route, but I want them to walk in the center of path ways I have laid out with out getting so close to the buildings when it goes round a corner?
Is this possible?
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