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               Question by 
               EBhero · Jun 21, 2018 at 12:16 AM · 
                editoraudioperformance  
              
 
              AudioManager.Update & EditorOverhead taking CPU
I've been working with Unity for years, and this just started occuring:
On an completely empty project, AudioManager.Update takes 84 ms and the EditorOverhead takes 40 ms, making my FPS reach 15 fps. This makes my testing painful. This problem does not show up when building my game, only when using the editor.

I've tried rebooting my PC and downgrading Unity, but it keeps happening
Any ideas?
 
                 
                high-audio-cpu.png 
                (102.4 kB) 
               
 
              
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              Answer by EBhero · Jun 21, 2018 at 12:21 AM
Nevermind guys
It looks like I didn't restarted it hard enough...
But why did this happened?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                